IF:Diebstähle
<root><ignore><includeonly></ignore>[[IFSeqNr::<tplarg><title>seqnr</title><part><name index="1"/><value>100</value></part></tplarg>|]]<template><title>IFTodo</title><part><name>todo</name>=<value><tplarg><title>todo</title><part><name index="1"/><value/></part></tplarg></value></part><part><name>status</name>=<value><tplarg><title>status</title><part><name index="1"/><value/></part></tplarg></value></part><part><name>diebstähle</name>=<value>diebstähle</value></part></template> <template lineStart="1"><title>IFKosmos </title><part><name>diebstähle</name>=<value>diebstähle </value></part><part><name>game</name>=<value><template><title>IFreturnNS</title></template><template><title>#sub:<tplarg><title>games</title><part><name index="1"/><value/></part></tplarg></title><part><name index="1"/><value>0</value></part><part><name index="2"/><value><template><title>#pos:<tplarg><title>games</title><part><name index="1"/><value/></part></tplarg></title><part><name index="1"/><value>,</value></part></template></value></part></template> </value></part></template> <div class="IFDetails">
<big>DIEBSTAHL-<br />DETAILS</big> <br /><small>(alphabetisch gelistet)</small> |
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</div> <template lineStart="1"><title>IFSetReturn </title><part><name index="1"/><value>Volume 4 - Diebstähle
Table of Victim Types VictimType\\VTID\\descr\\appearance_probability\\impact\\Spoil_Value\\Wallet_Liquidity <template lineStart="1"><title>#ask:</title><part><name>?IFDefinition</name>=<value/></part><part><name>mainlabel</name>=<value>-</value></part><part><name>format</name>=<value>list</value></part><part><name>sep</name>=<value>\+++\</value></part></template>
Table of Concrete_Victims PID\\Lookout_Description\\carries_x\\carries_money\\VTID <template lineStart="1"><title>#ask:</title><part><name>?IFDefinition</name>=<value/></part><part><name>mainlabel</name>=<value>-</value></part><part><name>format</name>=<value>list</value></part><part><name>limit</name>=<value>1000</value></part><part><name>sep</name>=<value>\+++\</value></part></template>
Table of Options Option_Type\\Option_Text\\Success_Probability\\Need_item\\Need_Ability <template lineStart="1"><title>#ask:</title><part><name>?IFDefinition</name>=<value/></part><part><name>mainlabel</name>=<value>-</value></part><part><name>format</name>=<value>list</value></part><part><name>sep</name>=<value>\+++\</value></part></template>
Table of theft_issues PID\\Option_Type\\Success_Text\\Failure_Text <template lineStart="1"><title>#replace:<template><title>#ask:</title><part><name>?IFTheftIssueDefinition</name>=<value/></part><part><name>mainlabel</name>=<value>-</value></part><part><name>format</name>=<value>list</value></part><part><name>limit</name>=<value>1000</value></part><part><name>sep</name>=<value>\+++\</value></part></template></title><part><name index="1"/><value>,</value></part><part><name index="2"/><value>haha</value></part></template>
Table of Spoil Articles A_ID\\Article_Name\\Article_Description <template lineStart="1"><title>#ask:</title><part><name>?IFDefinition</name>=<value/></part><part><name>mainlabel</name>=<value>-</value></part><part><name>format</name>=<value>list</value></part><part><name>sep</name>=<value>\+++\</value></part></template>
Table of Preyed_Money_Bags M_ID\\money_container\\Container_D <template lineStart="1"><title>#ask:</title><part><name>?IFDefinition</name>=<value/></part><part><name>mainlabel</name>=<value>-</value></part><part><name>format</name>=<value>list</value></part><part><name>sep</name>=<value>\+++\</value></part></template> </value></part></template> <ignore></includeonly></ignore></root>