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"Desperately Seeking Socrates" by The Platonists [******************************] Section 0 [******************************] [Test Commandos] [-Whole game] Test me with "wait / wait / wait / 1 / n / s / talk to fisherman / 1 / n / s / talk to fisherman / 1 / n / x open field / s / talk to fisherman / 1 / 1 / 1 / n / talk to merchant / 1 / s / w / talk to lawyer / 2 / e / talk to anytos / 1 / catch chickens / catch chickens / catch chickens / enter stall / catch chickens / exit / give chickens to merchant / talk to Critobulos / 1 / s/ w/ w/talk to guard / look at Socrates / talk to Socrates / 1 / 2 / 2 / 2 / 2 / 1 / 1 / 1 / 1." [-Part of the Game] Test up_to_market with "wait / wait / wait/ g / g / 1 / n / s / talk to fisherman / 1 / n / s / talk to fisherman / 1 / n / x open field / s / talk to fisherman / 1 / 1 / 1 / n / talk to merchant / 1." Test up_to_crit with "wait / wait / wait/ g / g / 1 / n / s / talk to fisherman / 1 / n / s / talk to fisherman / 1 / n / x open field / s / talk to fisherman / 1 / 1 / 1 / n / talk to merchant / 1/ sw / talk to lawyer/ 2 / ne/ s / talk to anytos/ 1 / catch chickens / catch chickens / catch chickens / enter stall / take chickens / exit / give chickens to merchant / talk to critobulos / 2." Test temple with "wait / wait / wait / 1." Test port with "n / s / talk to fisherman / 1 / n / s / talk to fisherman / 1 / n / x open field / s / talk to fisherman / 1 / 1 / 1 / n / talk to merchant / 1." Test chickens with "catch chickens / catch chickens / catch chickens / enter stall / take chickens / exit / give chickens to merchant." [Test accusations with "s / w / talk to lawyer / 2 / e / n / talk to Critobulos / 1 / s / talk to Anytos / 1 / n / talk to Critobulos / 1."] Test up_to_socrates with "wait / wait / wait / 1 / n / s / talk to fisherman / 1 / n / s / talk to fisherman / 1 / n / x open field / s / talk to fisherman / 1 / 1 / 1 / n / talk to merchant / 1 / s / w / talk to lawyer / 2 / e / talk to anytos / 1 / catch chickens / catch chickens / catch chickens / enter stall / catch chickens / exit / give chickens to merchant / talk to Critobulos / 1 / s/ w/ w/talk to guard / look at Socrates" Test socrates with "talk to guard/look at Socrates/talk to Socrates/1/2/2/2/2/1/1/1/1" [Extensions] Include Simple Chat by Mark Tilford. Include Exit Lister by Eric Eve. [New actions] Talking to is an action applying to one visible thing. Understand "talk to [someone]" as talking to. Report talking to: say "You have nothing to say.". Understand "ask [somebody]" as talking. Catching is an action applying to one visible thing. Understand "catch [something]" as taking. Understand "catch" as taking. Procedural rule: ignore the print final score rule. [Chat Nodes] [Dialogue "Beginning"] game_accept, game_yes, game_no are chat nodes. [Dialogue "Fisherman"] fisherman_begin, fisherman_athens, fisherman_nothing, fisherman_hippodamos, fisherman_long walls, fisherman_war, fisherman_thanks are chat nodes. [Dialogue "Merchant"] merchant_begin, merchant_athens, merchant_nothing are chat nodes. [Dialogue "Road"] road_begin are chat nodes. [Dialogue "lawyer"] lawyer_begin, lawyer_nothing, lawyer_punishment, lawyer_accusation are chat nodes. [Dialogue "Anytos"] anytos_begin, anytos_nothing, anytos_accusation are chat nodes. [Dialogue "Critobulos"] critobulos_begin, critobulos_nothing, critobulos_anytos, critobulos_accusation are chat nodes. [Dialogue "Socrates"] conviction, escape, injustice, responsibility, bribery are chat nodes. [Dialogue "Socrates"] dialogue_1, dialogue_1_Yes, dialogue_1_No, dialogue_2_yes, dialogue_2_no, dialogue_2, dialogue_3, dialogue_3_no, dialogue_3_yes, dialogue_4, dialogue_4_yes, dialogue_4_no, dialogue_5, dialogue_5_yes, dialogue_5_no, dialogue_6, dialogue_6_yes, dialogue_6_no, dialogue_7, dialogue_7_yes, dialogue_7_no, dialogue_8, dialogue_8_yes, dialogue_8_no, dialogue_9, dialogue_9_yes, dialogue_9_no are chat nodes.