Internet: Eckdaten (Code): Unterschied zwischen den Versionen
Anna (Diskussion | Beiträge) K (cut) |
Anna (Diskussion | Beiträge) (→HTML: experiment) |
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:: Im Wiki-Kontext werden <pre>This is <b>bold type</b> and this is <i>italicized type</i></pre> und <pre>This is '''bold type''' and this is ''italicized type''</pre> zu: This is <b>bold type</b> and this is <i>italicized type</i>. | :: Im Wiki-Kontext werden <pre>This is <b>bold type</b> and this is <i>italicized type</i></pre> und <pre>This is '''bold type''' and this is ''italicized type''</pre> zu: This is <b>bold type</b> and this is <i>italicized type</i>. | ||
+ | |||
+ | <pre> | ||
+ | |||
+ | In HTML, "<b>" stands for bold and "<i>" stands for italics. | ||
+ | But note that in HTML the words "bold type" and "italicized | ||
+ | type" are not actually rendered in bold or italics; they are | ||
+ | simply wrapped in protocological "tags" that designate bold | ||
+ | or italics. The final design layout is never actually included | ||
+ | in the HTML file; it is merely described through a series of tags. | ||
+ | |||
+ | While HTML does require more typing, it actually simplifies | ||
+ | graphic layout by breaking it into standard textual instructions. | ||
+ | Why? Two reasons: (1) on the Internet, plain text is the quickest | ||
+ | type of data object to download, and (2) a shared standard is | ||
+ | necessary for data interchange between many different types of computers. | ||
+ | |||
+ | As the HTML specifications note, "to publish information for | ||
+ | global distribution, one needs a universally understood language, | ||
+ | a kind of publishing mother tongue that all computers may potentially | ||
+ | understand." HTML is therefore nothing more than a protocol for graphic | ||
+ | design. As a protocol, it facilitates similar interfacing of dissimilar objects. | ||
+ | |||
+ | </pre> | ||
+ | |||
+ | |||
+ | In HTML, "<b>" stands for bold and "<i>" stands for italics. But note that in HTML the words "bold type" and "italicized type" are not actually rendered in bold or italics; they are simply wrapped in protocological "tags" that designate bold or italics. The final design layout is never actually included in the HTML file; it is merely described through a series of tags. | ||
+ | |||
+ | While HTML does require more typing, it actually simplifies graphic layout by breaking it into standard textual instructions. Why? Two reasons: (1) on the Internet, plain text is the quickest type of data object to download, and (2) a shared standard is necessary for data interchange between many different types of computers. | ||
+ | |||
+ | As the HTML specifications note, "to publish information for global distribution, one needs a universally understood language, a kind of publishing mother tongue that all computers may potentially understand." HTML is therefore nothing more than a protocol for graphic design. As a protocol, it facilitates similar interfacing of dissimilar objects. | ||
=== Fonts === | === Fonts === |
Version vom 12. Oktober 2007, 07:27 Uhr
Exzerpt aus Alexander R. Galloway: "Protocol. How Control exists after Decentralization". Cambridge, Mass. 2004 S. 72ff
I turn now from my introduction to the creation of continuity in Net form to a more abstract consideration of formal protocol. As described in chapter 1, the physical part of the Net apparatus is its hardware. There are many different types of hardware: controllers (keyboards, joysticks), virtualization apparatuses (computer monitors, displays, virtual reality hardware), the interface itself (i.e., the confluence of the controller and the virtualization apparatus), the motherboard, and physical networks both intra (a computer's own guts) and inter (an Ethernet LAN, the Internet). However, the niceties of hardware design are less important than the immaterial software existing within it. For, as Alan Turing demonstrated at the dawn of the computer age, the important characteristic of a computer is that it can mimic any machine, any piece of hardware, provided that the functionality of that hard-ware can be broken down into logical processes. Thus, the key to protocol's formal relations is in the realm of the immaterial software.
Record
The first term in Net form is the record. The record has its roots in the ability of physical objects to store information. A record is any type of nonrandom information, not simply something that records language or data. Thus, the act of sharpening a raw stone into a tool embodies the stone with the "information" of its new shape. Arranging randomly scattered leaves into a straight line gives the leaves "information." As Vilem Flusser notes, different physical objects have different propensities for storing information:
- Air has the advantage of being readily accessible; moreover, we have organs which seem to have been made to transform airwaves into signs (to make "phonemes" out of them). . . . Hard objects (stones and bones) have the advantage of storing information recorded in them for a relatively long time. . . . Approximately three thousand five hundred years ago (in other words, only a short time ago), an important step was taken; the alphabet was invented. It is a system which recodes the phonemes of spoken languages into visual signs, allowing them to be engraved into hard objects.
Certain records can experience a conjunction of utility and information. Thus, a knife not only contains the information of cutting in its form, but is also used to cut. A photograph of a knife, on the other hand, contains the in-formation of cutting, but cannot be used to cut.
With the alphabet comes a perfect synergy of form and information. Not only does the inscription of language have a meaning, it records that meaning in the very act of its own inscription. Then, as Kittler has observed, at a certain historical moment the inscription of language was bifurcated into two semiotic entities, the material object of storage and the meaning to be stored. Looking at the "moment" of 1900 (the moment of the phonograph and the typewriter), he writes that "the ability to record sense data technologically," using such instruments as the phonograph and the typwriter, "shifted the entire discourse network circa 1900. For the first time in history, writing ceased to be synonymous with the serial storage of data. The technological recording of the real entered into competition with the symbolic registration of the Symbolic."
This shift was also observed by Ferdinand de Saussure who, in his lectures that would make up the General Course in Linguistics, labeled the material object a "signifier" and the meaning contained in it a "signified." The record is, in the most abstract sense, any nonchaotic something.
Object
A record is one particular form-of-appearance of an object. The object is the digital economy's basic unit. It is any unit of content. It is not simply a digitization of the Marxist commodity, or a digitization of the semiotic sign. The object is not a unit of value. "A new media object," writes Lev Manovich, "may be a digital still, digitally composed film, virtual 3-D environment, computer game, self-contained hypermedia DVD, hypermedia Web site, or the Web as a whole." But I would take that even further and say that the digital object is any positive content-unit or content-description: text, image, MIDI data, VRML world, texture, movement, behavior, transformation. Digital objects are pure positivities. They are the heterogenous elements that exist in what Deleuze and Guattari have called "machinic" processes.
These objects are always derived from a preexisting copy (loaded) using various kinds of mediative machinery (disk drives, network transfers). They are displayed using various kinds of virtuation apparatuses (computer monitors, displays, virtual reality hardware). They are cached. And finally, objects always disappear.
Objects exist only upon use. They are assembled from scratch each time and are simply a coalescing (of their own objectness). Unlike the Marxist commodity and the semiotic sign, the object is radically independent from context. Objects are inheritable, extendible, procreative. They are always already children. Objects are not archived, they are autosaved. Objects are not read, they are scanned, parsed, concatenated, and split.
...
Protocol
As shown here, a protocol is a set of rules that defines a technical standard. But from a formal perspective, protocol is a type of object. It is a very special kind of object. Protocol is a universal description language for objects.
Protocol is a language that regulates flow, directs netspace, codes relationships, and connects life forms. Protocol does not produce or or causally effect objects, but rather is a structuring agent that appears as the result of a set of object dispositions. Protocol is the reason that the Internet works and performs work. In the same way that computer fonts regulate the representation of text, protocol may be defined as a set of instructions for the compilation and interaction of objects. Protocol is always a second-order process; it governs the architecture of the architecture of objects. Protocol is how control exists after distribution achieves hegemony as a formal diagram. It is etiquette for autonomous agents. It is the chivalry of the object.
The Internet is a delicate dance between control and freedom. As Gerfried Stocker and Christine Schöpf have noted:
- A conception of media oriented upon transmission and dissemination (that is, centralized, unidirectional distribution) has become passe in actual artistic practice. This conceptual schema — one rooted in the industrial epoch and in which the overcoming of geographical distance, the transfer of messages, and thus speed are inherent central parameters — is now countered by the concept of omnidirectional and participatory spheres of communication of which the Internet is the prototypical example.
In other words, at the same time that it is distributed and omnidirectional, the digital network is hegemonic by nature; that is, digital networks are structured on a negotiated dominance of certain flows over other flows. Protocol is this hegemony. Protocol is the synthesis of this struggle.
Browser
One of the defining features of intelligent networks (capitalism, Hollywood, language) is an ability to produce an apparatus to hide the apparatus. For capitalism, this logic is found in the commodity form; for Hollywood, it is continuity editing. In digital space this "hiding machine," this making-nodifference machine, is epitomized in the Internet browser.
Despite recent talk about the revolutionary potential of artist-produced browsers (Web Stalker" is the first and most famous example), I consider all browsers to be functionally similar and subdivide them into the following categories: dominant (Mosaic, Netscape, Explorer, Neoplanet, Opera, etc.), primitive (Lynx), special media (VRML browsers, Applet viewers, audio/ video players, etc.), and tactical (Web Stalker, Netomat, etc.). While the Net has existed already for decades, it is only recently that more sophisticated browsers have emerged out of earlier, primitive software. Paralleling the emerging dominance of windows-style operating systems (MacOS, Microsoft Windows) over text-based operating systems (UNIX, DOS), the browser slowly evolved from its primitive text-based form into the graphical browsers of today. Graphical browsers are highly complex protocological objects.
As I said in chapter 1, the goal of protocol is totality, to accept everything. This principle is also exhibited in the browser. Its goal is to display all media formats. The browser is an interpreting apparatus, one that interprets HTML (in addition to many other protocols and media formats) to include, exclude, and organize content. It is a valve, an assembler, a machinic process.
In the browser window, data objects (images, text, etc.) are pulled together from disparate sources and arranged all at once each time the user makes a request. The browser is fundamentally a kind of filter. It is a machine that uses a set of instructions (HTML) to include, exclude, and organize con-tent. Its virtue is not diversity but university.
HTML
As the Net's universal graphic design protocol since its introduction in 1990, HTML designates the arrangement of objects in a browser. HTML is a way of marking up text files with basic layout instructions — put this sentence in boldface, add an image here, indent this paragraph — so that it is legible to a wide variety of computers and operating systems on the Web. Every Web page on the World Wide Web uses HTML.
The most important quality of HTML is that it is text only. It contains no tables, no font faces, no pictures. Yet it contains the instructions for tables, fonts, and pictures. For example, the following sentence has been rendered in both bold and italicized typefaces:
- This is bold type and this is italicized type.
Yet, if it were converted to the HTML protokoll, it would look like this
This is <b>bold type</b> and this is <i>italized type</i>
- Anmerkung
- Im Wiki-Kontext werden
This is <b>bold type</b> and this is <i>italicized type</i>
undThis is '''bold type''' and this is ''italicized type''
zu: This is bold type and this is italicized type.
- Im Wiki-Kontext werden
In HTML, "<b>" stands for bold and "<i>" stands for italics. But note that in HTML the words "bold type" and "italicized type" are not actually rendered in bold or italics; they are simply wrapped in protocological "tags" that designate bold or italics. The final design layout is never actually included in the HTML file; it is merely described through a series of tags. While HTML does require more typing, it actually simplifies graphic layout by breaking it into standard textual instructions. Why? Two reasons: (1) on the Internet, plain text is the quickest type of data object to download, and (2) a shared standard is necessary for data interchange between many different types of computers. As the HTML specifications note, "to publish information for global distribution, one needs a universally understood language, a kind of publishing mother tongue that all computers may potentially understand." HTML is therefore nothing more than a protocol for graphic design. As a protocol, it facilitates similar interfacing of dissimilar objects.
In HTML, "" stands for bold and "" stands for italics. But note that in HTML the words "bold type" and "italicized type" are not actually rendered in bold or italics; they are simply wrapped in protocological "tags" that designate bold or italics. The final design layout is never actually included in the HTML file; it is merely described through a series of tags.
While HTML does require more typing, it actually simplifies graphic layout by breaking it into standard textual instructions. Why? Two reasons: (1) on the Internet, plain text is the quickest type of data object to download, and (2) a shared standard is necessary for data interchange between many different types of computers.
As the HTML specifications note, "to publish information for global distribution, one needs a universally understood language, a kind of publishing mother tongue that all computers may potentially understand." HTML is therefore nothing more than a protocol for graphic design. As a protocol, it facilitates similar interfacing of dissimilar objects.
Fonts
A font is not analogous to a signifier. Rather it renders the signifier itself internally complex. It is a subelement of the signifier. A computer font cannot be thought of, therefore, as a genetic element of the sign. In text, for example, a font must be thought of independently from content, written markings, and so forth. Fonts are protocological. They regulate representation. Font faces appear at the intersection. They are the veneer of representation. The font is always the first thing read and the last thing written. Fonts have no body, only a formation. They buffer the act of reading. They protect the reader from the shock of virtual transfer. They are a formal protocol.
...
Code: Kommunikation und Kontrolle (Vorlesung Hrachovec, 2007/08)