Entwurf Patrick Suchy 1 (PJS)

Aus Philo Wiki
Version vom 24. April 2008, 13:14 Uhr von Patrick (Diskussion | Beiträge)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu:Navigation, Suche

Info

  • Es geht um einen Gesprächsbeginn mit Sokrates beziehungsweise um eine "Alltagssituation", aus der heraus sich ein Gespräch mit Sokrates entwickelt.
  • Der Spieler kommt am Athener Markplatz in eine dumme Situation. Um sich daraus zu retten, wendet er sich an den nahen Sokrates, der wiederum die Situation ausnützt, um ein Gespräch zu beginnen.
  • Benötigte Extensions: Simple Chat by Mark Tilford


Link zum zblorb file


Source

"Meeting Socrates" by Hunger Chip

Include Simple Chat by Mark Tilford.

When play begins, say "Early in the morning your master gave you a new assignment: 'Go to the marketplace and buy me a young pig.'

What a relief! A trip to Athens marketplace sounds far more interesting than the always the same duty in the vineyard.

Equipped with instructions and money, immediatley and in good mood you went townwards.

The deal at the marketplace was successful, you purchased a thick, young pig and now you even have some money left.

Everything was fine - until a minute ago.

While you admired the market-scenery, that you can hardly ever experience in your everyday work, the just bought pig ran away in a second of you inattention.

There is one thing that you know now - you will be in huge trouble if you can't find the pig again and bring it home!


"

The Marketplace is a room.

The description of marketplace is "The typical situation of a busy and crowded forenoon marketplace.

The whole area is filled with an atmosphere of ballyhooing vendors, noisy animals and countless visitors who seek a good bargain.

Of course you lost already sight of the fleeing pig. But it must be close around.

Better look carefully now, but also hurry up - not that someone else takes the pig."


The description of pig is "It's a young, active pig that you bought for your master a few minutes ago. Though, maybe it's a little bit too active..."


The stall is an enterable, open container that is fixed in place. The description of stall is "A small stall of a ceramic vase vendor. High-quality vases, very expensive."

Socrates, Kriton, Simmias, a bailiff and the farmer are persons.

The player carries a notepad and some money. The description of notepad is "Your masters notepad. There is a message inside:

'Visit the marketplace and buy me a young, cheap pig. Don't spend too much of my money on it, don't take longer than two hours and DON'T MESS IT UP!" The description of money is "The money that is left from the deal. You bought the little pig surprisingly cheap; for once, your master might not get angry with you."


[CHAT] Talking to is an action applying to one visible thing. Understand "talk to [someone]" as talking to. Report talking to: say "You have nothing to say.".

Understand "ask [somebody]" as talking.


[SCENE 1 - CATCHING THE PIG] Catch The Pig is a scene. Catch The Pig begins when play begins. Catch The Pig ends when taking pig.


Instead of looking for the second time: say "As you look for the pig, you soon spot it next to a group of chicken, only a few metres away from you.

You move towards them and get ready to catch the pig."; now the description of marketplace is "The typical situation of a busy and crowded forenoon marketplace.

The whole area is filled with an atmosphere of ballyhooing vendors, noisy animals and countless visitors who seek a good bargain.

You spotted the pig next to a group of chicken. Now that was surprisingly easy."; now pig is in the marketplace.


Catching is an action applying to one visible thing. Understand "catch [something]" as taking. Understand "catch" as taking.

The intimacy-level is a kind of value. The intimacy-levels are low, medium and high. The pig has an intimacy-level.


Before taking the pig: if the intimacy-level of the pig is low begin; say "Almost! As you apporach the pig, the chicken start an uproar and the pig flees again -

right through the feet of a group of people and stops next to a jug of water behind them."; now the intimacy-level of the pig is medium; change the description of marketplace to "The typical situation of a busy and crowded forenoon marketplace.

The whole area is filled with an atmosphere of ballyhooing vendors, noisy animals and countless visitors who seek a good bargain.

Now the pig is next to a jug of water behind a group of talking people."; stop the action; end if; if the intimacy-level of the pig is medium begin; say "You run around the group and just the second when you try to catch the pig, it feels once again.

This time it runs towards a vendor who displays a crate full of fresh melons."; change the description of marketplace to "The typical situation of a busy and crowded forenoon marketplace.

The whole area is filled with an atmosphere of ballyhooing vendors, noisy animals and countless visitors who seek a good bargain.

The pig ran towards a melon vendor, eventually it's hungry - hungry as you are already. The melons look juicy."; now the intimacy-level of the pig is high; stop the action; end if; if the intimacy-level of the pig is high and the pig is in the marketplace begin; say "Before you reach the vendor, the pig enters one of the market stalls that are everywhere here.

It looks like the stall of a vase vendor. Well, at least now the pig is trapped inside! Also the stalls vendor is not around for the moment."; move the stall to marketplace; now the pig is in the stall; change the description of marketplace to "The typical situation of a busy and crowded forenoon marketplace.

The whole area is filled with an atmosphere of ballyhooing vendors, noisy animals and countless visitors who seek a good bargain.

Now you are standing right in front of the stall in which the pig fled."; stop the action; end if; if pig is inside the stall and player is not inside the stall begin; say "You only have to enter this stall and the pig is yours - again."; stop the action; end if.

After taking the pig: say "Without anyone taking notice, you entered the stall inside which you spotted the pig sitting in a corner.

The situation is almost won, as the pig jumps up again and begins to walk away. In this shocking moment you jump forward, catch the pig and land on the floor.

An almost artistic jump, only you touched a vase while doing so. A vase that began to twist around, moving another vase and another and...

...The good things first: You made it out of the collapsing stall without any injuries and you still have the pig. The bad thing: The vendor comes rushing toward you. Looks like he is a farmer who owns several stalls, right now he comes running from the melon stall you noticed earlier!

A good moment to walk home or at least to run away from the marketplace!"; change the description of marketplace to "The typical situation of a busy and crowded forenoon marketplace.

The whole area is filled with an atmosphere of ballyhooing vendors, noisy animals and countless visitors who seek a good bargain.

And in the middle of this marketplace - a collapsed stall, severl broken vases, a vendor who wishes to kill and you with a little pig in your arms."; remove the stall from play; move farmer to marketplace; move player to marketplace;

Instead of dropping the pig, say "The pig already caused enough trouble. You're not going to release it out of your safe arms."


[SCENE 2 - MEETING SOCRATES] Meet Socrates is a scene. Meet Socrates begins when Catch The Pig ends. Meet Socrates ends when talking to Socrates.


Before going: if the farmer is not in marketplace begin; say "Before going anywhere, better catch the pig first. It must be somewhere around!"; stop the action; end if; if the farmer is in marketplace begin; if bailiff is not in marketplace begin; say "You quickly rush away before the farmer is close enough to get you. But you're not able to run far! Soon another person, a tall bailiff who is carrying a lottery machine, stops you. He babbles something from a testimony, the law and the broken stall.

Whatever, he is fixing you to the place until the farmer catches up, crabs your collar and begins to scream with you!"; run a conversation from farmer hallo; move bailiff to marketplace; stop the action; end if; end if; if the bailiff is in marketplace begin; say "No matter what you try, the bailiff - wherever did he come from? - won't let you get away."; stop the action; end if.


farmer hallo, farmer stall, farmer stall2, farmer stall3, farmer pig, farmer pig2, farmer end, farmer bye are chat nodes.

Instead of giving text for farmer hallo: say "The farmer holds you angrily and screams out some accusations." Instead of finding responses to farmer hallo: link to farmer stall; link to farmer stall2; link to farmer stall3; link to farmer bye; forbid exiting on zero.

Instead of giving link to farmer stall: say "'Uh, well...Sorry for the broken stall...'"; Instead of giving text for farmer stall: deactivate farmer stall; activate farmer pig; say "It doesn't look like the farmer cares about what you say." Instead of finding responses to farmer stall: link to farmer pig; link to farmer pig2; forbid exiting on zero.

Instead of giving link to farmer stall2: say "'Sunny day...today, isn't it?'"; Instead of giving text for farmer stall2: deactivate farmer stall2; activate farmer pig; say "It doesn't look like the farmer cares about what you say." Instead of finding responses to farmer stall2: link to farmer pig; link to farmer pig2; forbid exiting on zero.

Instead of giving link to farmer stall3: say "'Can I...buy...a melon?'"; Instead of giving text for farmer stall3: deactivate farmer stall3; activate farmer pig; say "It doesn't look like the farmer cares about what you say." Instead of finding responses to farmer stall3: link to farmer pig; link to farmer pig2; forbid exiting on zero.

Instead of giving link to farmer pig: say "'Just let me go!'". Instead of giving text for farmer pig: deactivate farmer pig; activate farmer end; say "'You are going to pay for this!'

Right now it is pretty useless to talk to him. He's just too angry for the moment.

But as he screams around, you spot a group of people coming from the gymnasium (=Socrates, Kriton, Simmias). Eventually you can convince them to help you."; move Socrates to marketplace; move Kriton to marketplace; move Simmias to marketplace; Instead of finding responses to farmer pig: link to farmer end; forbid exiting on zero.

Instead of giving link to farmer pig2: say "'It was an old stall anyway!'". Instead of giving text for farmer pig2: deactivate farmer pig2; activate farmer end; say "It doesn't look like the farmer cares about what you say.

Right now it is pretty useless to talk to him. He's just too angry for the moment.

But as he screams around, you spot a group of people coming from the gymnasium (=Socrates, Kriton, Simmias). Eventually you can convince them to help you."; move Socrates to marketplace; move Kriton to marketplace; move Simmias to marketplace; Instead of finding responses to farmer pig2: link to farmer end; forbid exiting on zero.

Instead of giving link to farmer bye: say "(Remain silent)". Instead of giving text for farmer bye: deactivate farmer bye; say "You don't really know what to say. It wouldn't help anyway.

Right now it is pretty useless to talk to him. He's just too angry for the moment.

But as he screams around, you spot a group of people coming from the gymnasium (=Socrates, Kriton, Simmias). Eventually you can convince them to help you."; Instead of finding responses to farmer bye: link to farmer stall; forbid exiting on zero.

Instead of giving link to farmer end: say "(to the approaching group) Uhh.....Hallo there?" Instead of giving text for farmer end: deactivate farmer end; say "this far"; end the game in victory.;


Instead of talking to farmer: if bailiff is in marketplace begin; run a conversation from farmer hallo; otherwise; say "Better take the chance now and run aways before he gets you!"; end if;

Instead of talking to bailiff: say "He doesn't want to talk - but the farmer does!."; run a conversation from farmer hallo.

Instead of talking to Socrates: say "this far"; end the game in victory.

Instead of talking to Kriton: say "this far"; end the game in victory.

Instead of talking to Simmias: say "this far"; end the game in victory.



zurück zu Interaktive Fiktion (PJS)

Sokrates (PR Hrachovec, 2007/08)