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'''Alle Exzerpte aus [http://codev2.cc/ Codev2 von Lawrence Lessig]'''
 
'''Alle Exzerpte aus [http://codev2.cc/ Codev2 von Lawrence Lessig]'''
  
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This difference in the architectures of real space and cyberspace makes a big difference in the regulability of behavior in each. The absence of relatively selfauthenticating facts in cyberspace makes it extremely difficult to regulate behavior there. If we could all walk around as “The Invisible Man” in real space, the same would be true about real space as well. That we’re not capable of becoming invisible in real space (or at least not easily) is an important reason that regulation can work. Thus, for example, if a state wants to control children’s access to “indecent” speech on the Internet, the original Internet architecture provides little help. The state can say to websites, “don’t let kids see porn.” But the website operators can’t know—from the data provided by the TCP/IP protocols at least—whether the entity accessing its web page is a kid or an adult. That’s different, again, from real space. If a kid walks into a porn shop wearing a mustache and stilts, his effort to conceal is likely to fail. The attribute “being a kid” is asserted in real space, even if efforts to conceal it are possible. But in cyberspace, there’s no need to conceal, because the facts you might want to conceal about your identity (i.e., that you’re a kid) are not asserted anyway. All this is true, at least, under the basic Internet architecture. But as the last ten years have made clear, none of this is true by necessity. To the extent that the lack of efficient technologies for authenticating facts about individuals makes it harder to regulate behavior, there are architectures that could be layered onto the TCP/IP protocol to create efficient authentication. We’re far enough into the history of the Internet to see what these technologies could look like. We’re far enough into this history to see that the trend toward this authentication is unstoppable. The only question is whether we will build into this system of authentication the kinds of protections for privacy and autonomy that are needed.
 
This difference in the architectures of real space and cyberspace makes a big difference in the regulability of behavior in each. The absence of relatively selfauthenticating facts in cyberspace makes it extremely difficult to regulate behavior there. If we could all walk around as “The Invisible Man” in real space, the same would be true about real space as well. That we’re not capable of becoming invisible in real space (or at least not easily) is an important reason that regulation can work. Thus, for example, if a state wants to control children’s access to “indecent” speech on the Internet, the original Internet architecture provides little help. The state can say to websites, “don’t let kids see porn.” But the website operators can’t know—from the data provided by the TCP/IP protocols at least—whether the entity accessing its web page is a kid or an adult. That’s different, again, from real space. If a kid walks into a porn shop wearing a mustache and stilts, his effort to conceal is likely to fail. The attribute “being a kid” is asserted in real space, even if efforts to conceal it are possible. But in cyberspace, there’s no need to conceal, because the facts you might want to conceal about your identity (i.e., that you’re a kid) are not asserted anyway. All this is true, at least, under the basic Internet architecture. But as the last ten years have made clear, none of this is true by necessity. To the extent that the lack of efficient technologies for authenticating facts about individuals makes it harder to regulate behavior, there are architectures that could be layered onto the TCP/IP protocol to create efficient authentication. We’re far enough into the history of the Internet to see what these technologies could look like. We’re far enough into this history to see that the trend toward this authentication is unstoppable. The only question is whether we will build into this system of authentication the kinds of protections for privacy and autonomy that are needed.
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=== A dot's life (S. 121ff) ===
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There are many ways to think about “regulation.” I want to think about it from the perspective of someone who is regulated, or, what is different, constrained. That someone regulated is represented by this (pathetic) dot—a creature (you or me) subject to different regulations that might have the effect of constraining (or as we’ll see, enabling) the dot’s behavior. By describing the various constraints that might bear on this individual, I hope to show you something about how these constraints function together. Here then is the dot.
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How is this dot “regulated”? Let’s start with something easy: smoking. If you want to smoke, what constraints do you face? What factors regulate your decision to smoke or not? One constraint is legal. In some places at least, laws regulate smoking—if you are under eighteen, the law says that cigarettes cannot be sold to you. If you are under twenty-six, cigarettes cannot be sold to you unless the seller checks your ID. Laws also regulate where smoking is permitted—not in O’Hare Airport, on an airplane, or in an elevator, for instance. In these two ways at least, laws aim to direct smoking behavior. They operate as a kind of constraint on an individual who wants to smoke. But laws are not the most significant constraints on smoking. Smokers in the United States certainly feel their freedom regulated, even if only rarely by the law. There are no smoking police, and smoking courts are still quite rare. Rather, smokers in America are regulated by norms. Norms say that one doesn’t light a cigarette in a private car without first asking permission of the other passengers. They also say, however, that one needn’t ask permission to smoke at a picnic. Norms say that others can ask you to stop smoking at a restaurant, or that you never smoke during a meal. These norms effect a certain constraint, and this constraint regulates smoking behavior. Laws and norms are still not the only forces regulating smoking behavior. The market is also a constraint. The price of cigarettes is a constraint on your ability to smoke—change the price, and you change this constraint. Likewise with quality. If the market supplies a variety of cigarettes of widely varying quality and price, your ability to select the kind of cigarette you want increases; increasing choice here reduces constraint. what things regulate
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Finally, there are the constraints created by the technology of cigarettes, or by the technologies affecting their supply.7 Nicotine-treated cigarettes are addictive and therefore create a greater constraint on smoking than untreated cigarettes. Smokeless cigarettes present less of a constraint because they can be smoked in more places. Cigarettes with a strong odor present more of a constraint because they can be smoked in fewer places. How the cigarette is, how it is designed, how it is built—in a word, its architecture—affects the constraints faced by a smoker. Thus, four constraints regulate this pathetic dot—the law, social norms, the market, and architecture—and the “regulation” of this dot is the sum of these four constraints. Changes in any one will affect the regulation of the whole. Some constraints will support others; some may undermine others. Thus, “changes in technology [may] usher in changes in . . . norms,”8 and the other way around. A complete view, therefore, must consider these four modalities together. So think of the four together like this:
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In this drawing, each oval represents one kind of constraint operating on our pathetic dot in the center. Each constraint imposes a different kind of cost on the dot for engaging in the relevant behavior—in this case, smoking. The cost from norms is different from the market cost, which is different from the cost from law and the cost from the (cancerous) architecture of cigarettes.
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The constraints are distinct, yet they are plainly interdependent. Each can support or oppose the others. Technologies can undermine norms and laws; they can also support them. Some constraints make others possible; others make some impossible. Constraints work together, though they function differently and the effect of each is distinct. Norms constrain through the stigma that a community imposes; markets constrain through the price that they exact; architectures constrain through the physical burdens they impose; and law constrains through the punishment it threatens. We can call each constraint a “regulator,” and we can think of each as a distinct modality of regulation. Each modality has a complex nature, and the interaction among these four is also hard to describe. I’ve worked through this complexity more completely in the appendix. But for now, it is enough to see that they are linked and that, in a sense, they combine to produce the regulation to which our pathetic dot is subject in any given area. We can use the same model to describe the regulation of behavior in cyberspace.9 Law regulates behavior in cyberspace. Copyright law, defamation law, and obscenity laws all continue to threaten ex post sanction for the violation of legal rights. How well law regulates, or how efficiently, is a different question: In some cases it does so more efficiently, in some cases less. But whether better or not, law continues to threaten a certain consequence if it is defied. Legislatures enact;10 prosecutors threaten;11 courts convict.12 Norms also regulate behavior in cyberspace. Talk about Democratic politics in the alt.knitting newsgroup, and you open yourself to flaming; “spoof ” someone’s identity in a MUD, and you may find yourself “toaded”;13 talk too much in a discussion list, and you are likely to be placed on a common bozo filter. In each case, a set of understandings constrain behavior, again through the threat of ex post sanctions imposed by a community.14 Markets regulate behavior in cyberspace. Pricing structures constrain access, and if they do not, busy signals do. (AOL learned this quite dramatically when it shifted from an hourly to a flat-rate pricing plan.)15 Areas of the Web are beginning to charge for access, as online services have for some time. Advertisers reward popular sites; online services drop low-population forums. These behaviors are all a function of market constraints and market opportunity. They are all, in this sense, regulations of the market. Finally, an analog for architecture regulates behavior in cyberspace— code. The software and hardware that make cyberspace what it is constitute a set of constraints on how you can behave. The substance of these constraints may vary, but they are experienced as conditions on your access to cyberspace. In some places (online services such as AOL, for instance) you must enter a password before you gain access; in other places you can enter whether identified or not.16 In some places the transactions you engage in produce traces that link the transactions (the “mouse droppings”) back to you; in other places this link is achieved only if you want it to be.17 In some places you can choose to speak a language that only the recipient can hear (through encryption);18 in other places encryption is not an option.19 The code or software or architecture or protocols set these features, which are selected by code writers. They constrain some behavior by making other behavior possible or impossible. The code embeds certain values or makes certain values impossible. In this sense, it too is regulation, just as the architectures of real-space codes are regulations. As in real space, then, these four modalities regulate cyberspace. The same balance exists. As William Mitchell puts it (though he omits the constraint of the market):
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Architecture, laws, and customs maintain and represent whatever balance has been struck in real space. As we construct and inhabit cyberspace communities, we will have to make and maintain similar bargains—though they will be embodied in software structures and electronic access controls rather than in architectural arrangements.20
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Laws, norms, the market, and architectures interact to build the environment that “Netizens” know. The code writer, as Ethan Katsh puts it, is the “architect.”21 But how can we “make and maintain” this balance between modalities? What tools do we have to achieve a different construction? How might the mix of real-space values be carried over to the world of cyberspace? How might the mix be changed if change is desired?
  
  

Version vom 22. Mai 2008, 18:13 Uhr

Alle Exzerpte aus Codev2 von Lawrence Lessig


Regulation by Code (S.24f)

The story about Martha and Dank is a clue to answering this question about regulability. If in MMOG space we can change the laws of nature—make possible what before was impossible, or make impossible what before was possible—why can’t we change regulability in cyberspace? Why can’t we imagine an Internet or a cyberspace where behavior can be controlled because code now enables that control? For this, importantly, is just what MMOG space is. MMOG space is “regulated,” though the regulation is special. In MMOG space regulation comes through code. Important rules are imposed, not through social sanctions, and not by the state, but by the very architecture of the particular space. A rule is defined, not through a statute, but through the code that governs the space. This is the second theme of this book: There is regulation of behavior on the Internet and in cyberspace, but that regulation is imposed primarily through code. The differences in the regulations effected through code distinguish different parts of the Internet and cyberspace. In some places, life is fairly free; in other places, it is more controlled. And the difference between these spaces is simply a difference in the architectures of control—that is, a difference in code. If we combine the first two themes, then, we come to a central argument of the book: The regulability described in the first theme depends on the code described in the second. Some architectures of cyberspace are more regulable than others; some architectures enable better control than others. Therefore, whether a part of cyberspace—or the Internet generally—can be regulated turns on the nature of its code. Its architecture will affect whether behavior can be controlled. To follow Mitch Kapor, its architecture is its politics.22 And from this a further point follows: If some architectures are more regulable than others—if some give governments more control than others— then governments will favor some architectures more than others. Favor, in turn, can translate into action, either by governments, or for governments. Either way, the architectures that render space less regulable can themselves be changed to make the space more regulable. (By whom, and why, is a matter we take up later.) This fact about regulability is a threat to those who worry about governmental power; it is a reality for those who depend upon governmental power. Some designs enable government more than others; some designs enable government differently; some designs should be chosen over others, depending upon the values at stake.

Identity and authentication (S. 43ff)

Identity and authentication in cyberspace and real space are in theory the same. In practice they are quite different. To see that difference, however, we need to see more about the technical detail of how the Net is built. As I’ve already said, the Internet is built from a suite of protocols referred to collectively as “TCP/IP.” At its core, the TCP/IP suite includes protocols for exchanging packets of data between two machines “on” the Net.2 Brutally simplified, the system takes a bunch of data (a file, for example), chops it up into packets, and slaps on the address to which the packet is to be sent and the address from which it is sent. The addresses are called Internet Protocol addresses, and they look like this: 128.34.35.204. Once properly addressed, the packets are then sent across the Internet to their intended destination. Machines along the way (“routers”) look at the address to which the packet is sent, and depending upon an (increasingly complicated) algorithm, the machines decide to which machine the packet should be sent next. A packet could make many “hops” between its start and its end. But as the network becomes faster and more robust, those many hops seem almost instantaneous.

In the terms I’ve described, there are many attributes that might be associated with any packet of data sent across the network. For example, the packet might come from an e-mail written by Al Gore. That means the e-mail is written by a former vice president of the United States, by a man knowledgeable about global warming, by a man over the age of 50, by a tall man, by an American citizen, by a former member of the United States Senate, and so on. Imagine also that the e-mail was written while Al Gore was in Germany, and that it is about negotiations for climate control. The identity of that packet of information might be said to include all these attributes. But the e-mail itself authenticates none of these facts. The e-mail may say it’s from Al Gore, but the TCP/IP protocol alone gives us no way to be sure. It may have been written while Gore was in Germany, but he could have sent it through a server in Washington. And of course, while the system eventually will figure out that the packet is part of an e-mail, the information traveling across TCP/IP itself does not contain anything that would indicate what the content was. The protocol thus doesn’t authenticate who sent the packet, where they sent it from, and what the packet is. All it purports to assert is an IP address to which the packet is to be sent, and an IP address from which the packet comes. From the perspective of the network, this other information is unnecessary surplus. Like a daydreaming postal worker, the network simply moves the data and leaves its interpretation to the applications at either end. This minimalism in the Internet’s design was not an accident. It reflects a decision about how best to design a network to perform a wide range over very different functions. Rather than build into this network a complex set of functionality thought to be needed by every single application, this network philosophy pushes complexity to the edge of the network—to the applications that run on the network, rather than the network’s core. The core is kept as simple as possible. Thus if authentication about who is using the network is necessary, that functionality should be performed by an application connected to the network, not by the network itself. Or if content needs to be encrypted, that functionality should be performed by an application connected to the network, not by the network itself. This design principle was named by network architects Jerome Saltzer, David Clark, and David Reed as the end-to-end principle.3 It has been a core principle of the Internet’s architecture, and, in my view, one of the most important reasons that the Internet produced the innovation and growth that it has enjoyed. But its consequences for purposes of identification and authentication make both extremely difficult with the basic protocols of the Internet alone. It is as if you were in a carnival funhouse with the lights dimmed to darkness and voices coming from around you, but from people you do not know and from places you cannot identify. The system knows that there are entities out there interacting with it, but it knows nothing about who those entities are. While in real space—and here is the important point—anonymity has to be created, in cyberspace anonymity is the given.

This difference in the architectures of real space and cyberspace makes a big difference in the regulability of behavior in each. The absence of relatively selfauthenticating facts in cyberspace makes it extremely difficult to regulate behavior there. If we could all walk around as “The Invisible Man” in real space, the same would be true about real space as well. That we’re not capable of becoming invisible in real space (or at least not easily) is an important reason that regulation can work. Thus, for example, if a state wants to control children’s access to “indecent” speech on the Internet, the original Internet architecture provides little help. The state can say to websites, “don’t let kids see porn.” But the website operators can’t know—from the data provided by the TCP/IP protocols at least—whether the entity accessing its web page is a kid or an adult. That’s different, again, from real space. If a kid walks into a porn shop wearing a mustache and stilts, his effort to conceal is likely to fail. The attribute “being a kid” is asserted in real space, even if efforts to conceal it are possible. But in cyberspace, there’s no need to conceal, because the facts you might want to conceal about your identity (i.e., that you’re a kid) are not asserted anyway. All this is true, at least, under the basic Internet architecture. But as the last ten years have made clear, none of this is true by necessity. To the extent that the lack of efficient technologies for authenticating facts about individuals makes it harder to regulate behavior, there are architectures that could be layered onto the TCP/IP protocol to create efficient authentication. We’re far enough into the history of the Internet to see what these technologies could look like. We’re far enough into this history to see that the trend toward this authentication is unstoppable. The only question is whether we will build into this system of authentication the kinds of protections for privacy and autonomy that are needed.

A dot's life (S. 121ff)

There are many ways to think about “regulation.” I want to think about it from the perspective of someone who is regulated, or, what is different, constrained. That someone regulated is represented by this (pathetic) dot—a creature (you or me) subject to different regulations that might have the effect of constraining (or as we’ll see, enabling) the dot’s behavior. By describing the various constraints that might bear on this individual, I hope to show you something about how these constraints function together. Here then is the dot.



How is this dot “regulated”? Let’s start with something easy: smoking. If you want to smoke, what constraints do you face? What factors regulate your decision to smoke or not? One constraint is legal. In some places at least, laws regulate smoking—if you are under eighteen, the law says that cigarettes cannot be sold to you. If you are under twenty-six, cigarettes cannot be sold to you unless the seller checks your ID. Laws also regulate where smoking is permitted—not in O’Hare Airport, on an airplane, or in an elevator, for instance. In these two ways at least, laws aim to direct smoking behavior. They operate as a kind of constraint on an individual who wants to smoke. But laws are not the most significant constraints on smoking. Smokers in the United States certainly feel their freedom regulated, even if only rarely by the law. There are no smoking police, and smoking courts are still quite rare. Rather, smokers in America are regulated by norms. Norms say that one doesn’t light a cigarette in a private car without first asking permission of the other passengers. They also say, however, that one needn’t ask permission to smoke at a picnic. Norms say that others can ask you to stop smoking at a restaurant, or that you never smoke during a meal. These norms effect a certain constraint, and this constraint regulates smoking behavior. Laws and norms are still not the only forces regulating smoking behavior. The market is also a constraint. The price of cigarettes is a constraint on your ability to smoke—change the price, and you change this constraint. Likewise with quality. If the market supplies a variety of cigarettes of widely varying quality and price, your ability to select the kind of cigarette you want increases; increasing choice here reduces constraint. what things regulate

Finally, there are the constraints created by the technology of cigarettes, or by the technologies affecting their supply.7 Nicotine-treated cigarettes are addictive and therefore create a greater constraint on smoking than untreated cigarettes. Smokeless cigarettes present less of a constraint because they can be smoked in more places. Cigarettes with a strong odor present more of a constraint because they can be smoked in fewer places. How the cigarette is, how it is designed, how it is built—in a word, its architecture—affects the constraints faced by a smoker. Thus, four constraints regulate this pathetic dot—the law, social norms, the market, and architecture—and the “regulation” of this dot is the sum of these four constraints. Changes in any one will affect the regulation of the whole. Some constraints will support others; some may undermine others. Thus, “changes in technology [may] usher in changes in . . . norms,”8 and the other way around. A complete view, therefore, must consider these four modalities together. So think of the four together like this:



In this drawing, each oval represents one kind of constraint operating on our pathetic dot in the center. Each constraint imposes a different kind of cost on the dot for engaging in the relevant behavior—in this case, smoking. The cost from norms is different from the market cost, which is different from the cost from law and the cost from the (cancerous) architecture of cigarettes.

The constraints are distinct, yet they are plainly interdependent. Each can support or oppose the others. Technologies can undermine norms and laws; they can also support them. Some constraints make others possible; others make some impossible. Constraints work together, though they function differently and the effect of each is distinct. Norms constrain through the stigma that a community imposes; markets constrain through the price that they exact; architectures constrain through the physical burdens they impose; and law constrains through the punishment it threatens. We can call each constraint a “regulator,” and we can think of each as a distinct modality of regulation. Each modality has a complex nature, and the interaction among these four is also hard to describe. I’ve worked through this complexity more completely in the appendix. But for now, it is enough to see that they are linked and that, in a sense, they combine to produce the regulation to which our pathetic dot is subject in any given area. We can use the same model to describe the regulation of behavior in cyberspace.9 Law regulates behavior in cyberspace. Copyright law, defamation law, and obscenity laws all continue to threaten ex post sanction for the violation of legal rights. How well law regulates, or how efficiently, is a different question: In some cases it does so more efficiently, in some cases less. But whether better or not, law continues to threaten a certain consequence if it is defied. Legislatures enact;10 prosecutors threaten;11 courts convict.12 Norms also regulate behavior in cyberspace. Talk about Democratic politics in the alt.knitting newsgroup, and you open yourself to flaming; “spoof ” someone’s identity in a MUD, and you may find yourself “toaded”;13 talk too much in a discussion list, and you are likely to be placed on a common bozo filter. In each case, a set of understandings constrain behavior, again through the threat of ex post sanctions imposed by a community.14 Markets regulate behavior in cyberspace. Pricing structures constrain access, and if they do not, busy signals do. (AOL learned this quite dramatically when it shifted from an hourly to a flat-rate pricing plan.)15 Areas of the Web are beginning to charge for access, as online services have for some time. Advertisers reward popular sites; online services drop low-population forums. These behaviors are all a function of market constraints and market opportunity. They are all, in this sense, regulations of the market. Finally, an analog for architecture regulates behavior in cyberspace— code. The software and hardware that make cyberspace what it is constitute a set of constraints on how you can behave. The substance of these constraints may vary, but they are experienced as conditions on your access to cyberspace. In some places (online services such as AOL, for instance) you must enter a password before you gain access; in other places you can enter whether identified or not.16 In some places the transactions you engage in produce traces that link the transactions (the “mouse droppings”) back to you; in other places this link is achieved only if you want it to be.17 In some places you can choose to speak a language that only the recipient can hear (through encryption);18 in other places encryption is not an option.19 The code or software or architecture or protocols set these features, which are selected by code writers. They constrain some behavior by making other behavior possible or impossible. The code embeds certain values or makes certain values impossible. In this sense, it too is regulation, just as the architectures of real-space codes are regulations. As in real space, then, these four modalities regulate cyberspace. The same balance exists. As William Mitchell puts it (though he omits the constraint of the market):

Architecture, laws, and customs maintain and represent whatever balance has been struck in real space. As we construct and inhabit cyberspace communities, we will have to make and maintain similar bargains—though they will be embodied in software structures and electronic access controls rather than in architectural arrangements.20

Laws, norms, the market, and architectures interact to build the environment that “Netizens” know. The code writer, as Ethan Katsh puts it, is the “architect.”21 But how can we “make and maintain” this balance between modalities? What tools do we have to achieve a different construction? How might the mix of real-space values be carried over to the world of cyberspace? How might the mix be changed if change is desired?



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